

- #Skyrim dual sheath redux patch missing masters install#
- #Skyrim dual sheath redux patch missing masters mod#
- #Skyrim dual sheath redux patch missing masters update#
- #Skyrim dual sheath redux patch missing masters mods#
If you need help with anything i'm here,but again this is not the place to request mods ATM.
#Skyrim dual sheath redux patch missing masters mod#
I don't understand why people think this is a mod request tread, not trying to be an ass, this just focuses on fixing small things that i didn't have the time to test out.Adding more mods equals more testing and that would serves no purpose at this time.Will look into it at a later time. Something must be overriding them.ĭub is the king wrote: Oh, this is awesome :)
#Skyrim dual sheath redux patch missing masters install#
I also liked the mod Half-moon Mill Vampire Town - I went to the mill and looked that it's not changed so I could even just install the village for myself, but I didn't want to risk it.Īnd I was wondering if you were planning on adding NPC Overhaul (Immersive AI) - or is there a mod that alters that and I didn't notice? Because NPC's do seem to be more alive than in vanilla, but at night in taverns they just mostly stand around or sit.Īlso, I know it's not in the pack and probably you're not planning for it to be - but I just wanna brag that I safely added SexLab mods (Just a few of them) And everything works like a charm, escept for Schlongs of Skyrim - the mesh is ok, but the textures won't install for some reason. They're both on nexus, but I can't insert a link, right? :)Īnd I know there are player houses a plenty, but I still would LOVE to have Tel Nalta in the game, no pressure though. I would really love to have Inns and Taverns and Realistic Room Rental.

#Skyrim dual sheath redux patch missing masters update#
*If a missed a mod for the update MO will tell you something in the bottom left.Hopefully i added everything and there will be no problems. I will soon create a new thread explaining where new mods that you will want to add should go in load order. Activate them again and place them where they were in load order in 4.1 *If you added your own mods to the pack your mods should now be at the bottom of the load order de-activated automatically *If you haven't added any mods to 4.1 you won't need to do anything else *Update FNIS behavior (skeleton arm fix and gender specific animations) *Optional but highly recommended for smooth sailing : remake your bashed patch and skyproc patches.(tutorials on the forum) *If you have bad performance in Whiterun and other towns detick not delete Dawn of Skyrim Collectionģ.Download the update and place the files from "Skyrim" in your "Skyrim" folder (obviously ☺)ģ.aUse any of the optional files (already configured saved games or more transparent water you should know where they need to go)Ĥ.Open MO as you normally would and start SKSE (Load order should be automatically correctly sorted with the new mods in their place) SkyTEST - Realistic Animals and Predators (Updated to latest version in 4.2) ImmersiveDetection WaterAI RM (On the dangerous mods list,replaced by dynamic stealth) Total mods in the pack is now in the 900 area.ġ.Make sure you are not a vampire or werewolf and not in a major city and save your game.Ģ.Remove these mods from MO's left pane :
